A B2B platform to help driving schools create a digital presence, acting as an additional resource for driving school students to improve their knowledge retention.
Agile Project Management
Business Model Canvas
2020 (3 months)
For our 4th year capstone project, one of the UN sustainability initiatives were selected for the basis of our project. The project prompt was to design a digital product related to "quality education" and analyze the the consumer, customer, market and competitors in the problem space.
This project was designed to mimic an iterative environment, where each student takes on a new role for each sprint; “Business Analyst”, “Visual Designer” and “UX designer” for each prototype.